| The Design Process | |||
| Students and teachers make things all the time. By using a design process, both students and teachers can enhance and refine their work systematically. As our curriculums become more and more sophisticated, we must develop lessons and activities which require students to demonstrate a higher level of understanding. Designing activities which ask students to make models of abstact ideas using software and building elements will help students and teachers meet the learning requirements found in a packed curriculum. | |||
| Developing Projects for Designing and Making Activities | |||
| How
do people use design in their everyday life? What contexts are
meaningful to students and curriculum content? There are many possible contexts to choose from for developing activities, which use design as the central process. Listed are a few that can be found in the curriculum. |
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| Contexts for Projects | |||
| Recreation:
Redesigning the playground or local park to include equipment for
handicapped people and/or safety requirements. Content areas: Math,
Health, Science, and Technology. Manufacturing: Design a product that can be patented and manufactured, decided by the students. Content areas: Economics, Social Studies, Language Arts, Science, Math, and Technology. Transportation: Redesign a local transportation problem in the community. Content areas: Math, Language Arts, Technology, and Social Studies (Government Policies, Zoning, etc.). Communication: Design a system to improve distribution of print materials to students, teachers, and parents, or utilize web-based resources to share student, teacher, and parent concerns to the community. Content areas: Language Arts, Technology, and Social Studies. |
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| Other possible contexts | |||
| Technology Social Issues Government |
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| Links: | Home | - | Step 1 | Step 2 | Step 3 | Step 4 | Step 5 | Step 6 | Step 7 | Step 8 | . | LEGO dacta | LEGO Cad | Autodesk | CyberToys | . |